Quick Tips – Graphic EQ in Reaktor
In this video, I show a quick and simple method for creating a graphic EQ in Reaktor. Click here to view the video on YouTube. Many people are unaware that many of the Primary filter modules can be set...
View ArticleSaving Event Tables in Reaktor
Event tables are very powerful, allowing you to store large amounts of data. One of their biggest flaws, however, is that they cannot save the data contained within them to be easily recalled later...
View ArticleImpliment Filter Tracking in under 2 mins with Reaktor
Filter tracking is a method used to give synthesizer sounds a uniform amount of ‘brightness’ across a wide range of pitches. In this video, I show how to implement basic filter tracking in Reaktor in...
View ArticleCreate a Multi-Channel Effect Rack In Reaktor
Learn how to create your own multi-channel effect rack in Reaktor Click here to view the video on YouTube. This tutorial documents the creation of a complex GUI used to control an ensemble that can...
View ArticleSample Rate Reduction with Reaktor (in 2 minutes!)
Learn how to build a basic sample rate reduction tool in minutes. Click here to view the video on YouTube. In this video I show how to build a very basic sample rate reducer in about 2 minutes, making...
View ArticleCreate a Bandlimited Sawtooth in Reaktor Primary
In this video, I show how to create a bandlimited sawtooth in Reaktor using the BLIT (bandlimited impulse train) method. While the math can be a little tricky, the end result gives you a waveform that...
View ArticleAdd a pitch bend to any Reaktor synth in minutes. Here’s how…
In this video, I show how to add pitchbend to any Reaktor synth in a matter of minutes. Click here to view the video on YouTube. Three setups are shown, with varying levels of flexibility. The post Add...
View ArticleAdd Glide to a Reaktor Project in 3 Minutes
In this video, I show an interesting use of a low pass filter – as a method to implement glide in Reaktor! Click here to view the video on YouTube. The filter simply intercepts incoming pitch data and...
View ArticleVector Phaseshaping Synthesis in Reaktor
In this video, I show the basic method for 2 types of synthesis – phase distortion, and vector phaseshaping, the latter being an extension of the former. Click here to view the video on YouTube. This...
View ArticleLearn FFT (fast fourier transform) with Reaktor
Learn how to use fast fourier transform (FFT) with Reaktor. ADSR presents a new advanced course for Reaktor from SalamanderAnagram. Click here to view the video on YouTube. This six-part course...
View ArticleCreate a VOSIM Oscillator in Reaktor
In this video, I document how to create a VOSIM (VOice SIMulator) oscillator in Reaktor. Originally designed in the 70s, a VOSIM oscillator is created by using a sine wave multiplied by itself, making...
View ArticleRouters vs. Selectors
In this video, I outline the differences between the Router and Selector modules, which are often used interchangeably but in fact have some critical differences. Click here to view the video on...
View ArticleBuild a Simple Oscilloscope In REAKTOR
In this video I show how to build a simple single-cycle oscilloscope. Click here to view the video on YouTube. This is a critical structure when designing oscillators or simply for testing...
View ArticleCreate a Nintendo Triangle Wave in Reaktor
In this video, I show how to build a quick and dirty emulation of the triangle wave oscillator of the Nintendo Entertainment System (NES). Due to some limitations of the original hardware, the Nintendo...
View ArticleEmulating the Nintendo Pulse Channel in Reaktor (Part iii)
In this video, I show how to emulate the Nintendo Pulse Channel in Reaktor. This simple setup can be used to recreate many iconic sound effects, such as the jump and fireball sounds from Super Mario...
View ArticleEmulating the Nintendo Noise Channel in Reaktor, Part II
The Nintendo noise channel is created by using a Linear Feedback Shift Register (LFSR), which creates a pseudo random sequence of events. In this video, I finish up my model of the Nintendo noise...
View ArticleEmulating the Nintendo Noise Channel in Reaktor (Part I)
In this video, I show the basics of creating a Linear Feedback Shift Register, which can be used to re-create the noise channel of the original Nintendo Entertainment System (NES). Part II will expand...
View ArticleNI Polyplex – Sound Design Tips and Tricks
Johnny shows you some great sound design tips and tricks in NI Polyplex that will get you creating your own sounds! Click here to view the video on YouTube. Pro Tip! For your kicks in Polyplex,...
View ArticleLearn Some Filter Tips and Tricks for NI Kontour
In this tutorial, Echo Sound Works will show you some tips and tricks for NI Kontour and both of it’s filters. Click here to view the video on YouTube. Pro Tip! It’s better to use both of the filters...
View ArticleNI Kontour – Synth Engine Tips and Tricks
In this tutorial, we look at the Synth Engine section of NI Kontour. The Synth Engine section being the part of the signal flow that is generating the tones inside of Kontour. Click here to view the...
View Article